Pathfinding Algorithm Visualizer

Visualize how different pathfinding algorithms find routes through a maze.

Grid Visualization

Nodes Visited
0
Path Length
0
Grid Size
20×40
Select algorithm and click "Start Visualization"
Unvisited
Wall
Start
End
Visiting
Visited
Path

Dijkstra's Algorithm

A weighted algorithm that guarantees the shortest path. It works by visiting nodes in order of increasing distance from the start node.

Time Complexity

O((V + E) log V)

Space Complexity

O(V)

Shortest Path

Guaranteed

Controls

Small: 15×30 • Medium: 20×40 • Large: 25×50
Slow: 150ms • Medium: 50ms • Fast: 10ms

How Dijkstra's Algorithm Works

Dijkstra's algorithm finds the shortest path in a weighted graph by greedily selecting the node with the smallest known distance.

  1. Assign distance = 0 to start node and infinity to all other nodes
  2. Visit the unvisited node with the smallest distance
  3. For each neighbor, calculate distance through current node
  4. If new distance is smaller, update the neighbor's distance
  5. Mark current node as visited
  6. Repeat until end node is reached or all reachable nodes are visited

Algorithm Comparison

AlgorithmWeightedSpeedShortestUse Case
Dijkstra'sYesModerateYesGPS, Network Routing
A* SearchYesFastYesGames, Robotics
BFSNoModerateYes*Web Crawling, Social Networks
DFSNoFastNoMaze Generation, Cycle Detection
Flood FillNoVery FastNoImage Filling, Bucket Tool
Greedy Best-FirstNoVery FastNoReal-time games, Approximations
* BFS guarantees shortest path only in unweighted graphs

Real-World Applications of Pathfinding Algorithms

Navigation Systems

GPS and map applications use Dijkstra's and A* algorithms to find the shortest or fastest routes between locations, considering factors like distance, traffic, and road conditions.

Robotics

Autonomous robots use A* and other pathfinding algorithms to navigate physical spaces, avoid obstacles, and reach targets efficiently in warehouses, hospitals, and factories.

Video Games

Game developers implement pathfinding to control how NPCs navigate game worlds. A* is particularly popular for its efficiency and flexibility in dynamic environments.

Network Routing

Internet traffic is routed using algorithms similar to Dijkstra's to find efficient paths through the network, considering bandwidth, latency, and network congestion.

Logistics & Delivery

Shipping companies optimize delivery routes using variations of A* and other algorithms to minimize time, fuel consumption, and costs while delivering packages.

Web Crawlers

Search engines use BFS to discover and index web pages by following links from page to page, efficiently exploring the web graph structure.

Graphics Software

Flood Fill is the algorithm behind the "paint bucket" or "fill" tool in image editing applications like Photoshop to color contiguous regions of similar colors.

Tips for Understanding Pathfinding

Visualize Node Expansion

Pay attention to how each algorithm expands nodes differently. Dijkstra's and BFS expand in all directions, while A* focuses its search toward the goal using its heuristic. DFS follows deep paths first.

Create Different Maze Types

Try both random mazes and recursive division mazes. The recursive division creates more corridor-like structures, while random mazes create more open spaces with scattered obstacles.

Test Edge Cases

Place start and end points on opposite sides with walls between them. See how each algorithm handles when no path exists, or when the shortest path requires a very roundabout route.

Speed vs. Accuracy Tradeoff

Notice how A* typically visits fewer nodes than Dijkstra's yet still finds the optimal path. DFS explores quickly but may find a very sub-optimal path. Each algorithm has its strengths and weaknesses.

Coming Next

Stay tuned for more algorithm visualizations, including graph algorithms, tree traversal, and dynamic programming visualizations!

Back to Algorithm Visualizers